Scoobypedia
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You've Got Ghoul is a story in Scooby-Doo #95, by DC Comics.

Premise[]

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Synopsis[]

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Characters[]

Main characters:

Supporting characters:

Villains:

  • Melva (only appearance)(redeemed)

Other characters:

  • Miscellaneous computer geeks (only appearance)(miscellaneous speaking)

Locations[]

Objects[]

  • Soda fountain

Vehicles[]

  • None

Suspects[]

Suspect Motive/reason
Vaughn Sinisterly talked about spooky bugs.
Phil Publicity for his new computer program.

Culprits[]

Culprit Motive/reason
Melva To get people's attention.

Notes/trivia[]

  • Melva's name is a play on Velma's name.

Coloring mistakes[]

  • None known.

Inconsistencies/continuity errors and/or goofs/oddities[]

  • None known.

Reception[]

I'm trying to recall whether or not Jennifer Moore and Sean Carolan ever before contributed a Scooby-Doo story, and I'm coming up blank. In any case, they do a smashing job and punch all the right numbers into the formula. The characterization of the Gang is a little thin, but they balance this deficit out with a decent fairplay mystery and an imaginative manifestation of the "ghosts."

John Rozum finishes the book with educational vignettes that offer as well humor and a deeper exploration of character that's executed smartly and subtly. The intellectual stimulation occurs within the least amount of pages including one-pagers featuring Fred and Daphne. Decompression is the enemy.

More good can also be found in Joe Staton and Horacio Ottolini spreading the Scooby-love throughout the entire book. Staton opens the issue with Scooby slurping up a literal soda fountain. Drop a couple of panels down, and he displays realistic body language denoting excitement. Ottolini in one panel emphasizes the spooky Staton shadows, and the hall of mirrors scene shows how artistically complex Scooby-Doo can become. Staton's and Ottolini's vignettes give the reader further examples of the Gang's distinctive body language and visual character to appreciate.[1]

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