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{{DISPLAYTITLE:Witch Doctor (''Decoy for a Dognapper'')}}
{{Expansion|<br />* Personality.<br />* Powers and abilities.<br />* History.}}
 
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:''For other uses, see [[Witch Doctor (disambiguation)]].''
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{{Expansion|<br />* Personality.<br />* History is incomplete.}}
 
{{Monster Infobox
 
{{Monster Infobox
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| title= Witch Doctor
 
| image= Indian_Witch_Doctor.png
 
| image= Indian_Witch_Doctor.png
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| species= Human
 
| gender= Male
 
| gender= Male
 
| hair= White
 
| hair= White
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==Powers and abilities==
 
==Powers and abilities==
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The witch doctor manages to teleport into a curtain of fire. It was actually Buck Masters, using secret passages.
''Insert details here.''
 
   
 
==History==
 
==History==
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[[File:Buck_Masters_unmasked.png|thumb|[[Buck Masters]] unmasked.]]
 
[[File:Buck_Masters_unmasked.png|thumb|[[Buck Masters]] unmasked.]]
 
''Insert details here.''
 
''Insert details here.''
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===''Scooby-Doo'' (DC Comics)===
 
''Insert details here.'' (''[[Big House Brouhaha]]'')
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===''Scooby-Doo! and the Curse of the 13th Ghost''===
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The gang had apparently been given the suit as a keepsake, but when they were forbade to pursue anymore mysteries after nabbing the [[Farmer Morgan|wrong guy]], this necessitated to remove all trace of their past mysteries, which included having a garage sale of selling off the Witch Doctor mask along with other mementos.<ref>{{DTV29}}, direct-to-video film 29.</ref>
   
 
==Appearances==
 
==Appearances==
 
* ''[[Scooby-Doo, Where Are You!]]''
 
* ''[[Scooby-Doo, Where Are You!]]''
** 105. ''[[Decoy for a Dognapper]]''
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** 105. {{WAY105}}
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* ''[[Scooby-Doo (DC Comics)|Scooby-Doo]]'' ([[DC Comics]])
 
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** #50. ''[[Big House Brouhaha]]''
==Other versions==
 
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* DTV29. {{DTV29}} <sup>(mask only)</sup>
===''Scooby-Doo! Night of 100 Frights''===
 
He was a common enemy.<ref>''[[Scooby-Doo! Night of 100 Frights]]''</ref> If [[Scooby-Doo/biographical account of video game appearances|Scooby-Doo]] sees him, will utter "Yikes! It's Geronimo", which is inaccurate because the Ghost of Geronimo was the projector of the Native American on the horse.
 
   
 
==Notes/trivia==
 
==Notes/trivia==
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* He's one of few crooks to be seen out-of-character while wearing his costume.
 
* He's one of few crooks to be seen out-of-character while wearing his costume.
 
* The Indian witch doctor was the first monster to [[Kidnapping Daphne Blake|kidnap]] [[Daphne Blake]] and hold her prisoner; the [[Phantom (Hassle in the Castle)|Phantom]] in ''[[Hassle in the Castle]]'' failed to do so, successfully.
 
* The Indian witch doctor was the first monster to [[Kidnapping Daphne Blake|kidnap]] [[Daphne Blake]] and hold her prisoner; the [[Phantom (Hassle in the Castle)|Phantom]] in ''[[Hassle in the Castle]]'' failed to do so, successfully.
* In ''[[Scooby-Doo! Night of 100 Frights]]'', he's called Geronimo, which is inaccurate because the [[Ghost of Geronimo]] was the projector of the Native American on the horse.
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* In ''[[Scooby-Doo! Night of 100 Frights]]'', he's called Geronimo, which is inaccurate because the [[Ghost of Geronimo (Decoy for a Dognapper)|Ghost of Geronimo]] was the projector of the Native American on the horse. He's a recurring enemy in the '[[Mystic Manor]]' area and is unlockable in the Monster Gallery.
   
 
==References==
 
==References==
{{Reflist}}
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{{Reflist}}{{DEFAULTSORT:{{PAGENAME}}}}
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[[Category:Scooby-Doo! and the Curse of the 13th Ghost objects]]
 
{{DEFAULTSORT:{{PAGENAME}}}}
 
 
[[Category:Dognappers]]
 
[[Category:Dognappers]]
 
[[Category:Disguises]]
 
[[Category:Disguises]]
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[[Category:Scooby-Doo, Where Are You! season 1 villains]]
 
[[Category:Scooby-Doo, Where Are You! season 1 villains]]
 
[[Category:Villains who have kidnapped Daphne Blake]]
 
[[Category:Villains who have kidnapped Daphne Blake]]
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[[Category:Scooby-Doo (DC Comics) characters]]
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[[Category:Scooby-Doo (DC Comics) villains]]
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[[Category:Scooby-Doo (DC Comics) monsters]]

Revision as of 17:15, 10 December 2019

For other uses, see Witch Doctor (disambiguation).
Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)
Needed:
* Personality.
* History is incomplete.

The Indian Witch Doctor was the disguise of Buck Masters.

Physical appearance

He appeared average build, wearing a large head dress consisting of horns and white hair. He wore a beige Native American shirt and pants. 

Personality

Insert details here.

Powers and abilities

The witch doctor manages to teleport into a curtain of fire. It was actually Buck Masters, using secret passages.

History

Scooby-Doo, Where Are You!

Season one

Buck Masters unmasked

Buck Masters unmasked.

Insert details here.

Scooby-Doo (DC Comics)

Insert details here. (Big House Brouhaha)

Scooby-Doo! and the Curse of the 13th Ghost

The gang had apparently been given the suit as a keepsake, but when they were forbade to pursue anymore mysteries after nabbing the wrong guy, this necessitated to remove all trace of their past mysteries, which included having a garage sale of selling off the Witch Doctor mask along with other mementos.[1]

Appearances

Notes/trivia

  • It's unclear what relationship Mike and the Indian Witch Doctor/Buck Masters had, but it was enough that he knew the former by name.
  • He's one of few crooks to be seen out-of-character while wearing his costume.
  • The Indian witch doctor was the first monster to kidnap Daphne Blake and hold her prisoner; the Phantom in Hassle in the Castle failed to do so, successfully.
  • In Scooby-Doo! Night of 100 Frights, he's called Geronimo, which is inaccurate because the Ghost of Geronimo was the projector of the Native American on the horse. He's a recurring enemy in the 'Mystic Manor' area and is unlockable in the Monster Gallery.

References