(In other languages)
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| Como pescar un Bruja
| Como pescar un Bruja
| How to Fish a Witch
| How to Fish a Witch
| '''Greek'''
| '''Greek'''
| Ποιά Μάγισσα είναι Ποιά;
| Ποιά Μάγισσα είναι Ποιά;
| Which WItch is Witch?
| Which Witch is Which?
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* {{US}} ''Scooby-Doo, Where Are You!: The Complete Series'' DVD set released by Warner Home Video on November 13, 2012.
* {{US}} ''Scooby-Doo, Where Are You!: The Complete Series'' DVD set released by Warner Home Video on November 13, 2012.
* {{US}} ''[[Scooby-Doo! 13 Spooky Tales: Run for Your 'Rife!]]'' DVD released by Warner Home Video on September 10, 2013. It's listed without the question mark in the title.
* {{US}} ''[[Scooby-Doo! 13 Spooky Tales: Run for Your 'Rife!]]'' DVD released by Warner Home Video on September 10, 2013. It's listed without the question mark in the title.
* {{US}} [[Scooby-Doo! Favorite Frights|''Scooby-Doo! Favorite Frights'']] DVD released as a Walmart exclusive on September 15, 2015.

Revision as of 20:21, September 25, 2015

This article is about the episode. For the Classic Scooby-Doo VHS subtitled with the same name, see Classic Scooby-Doo: Which Witch is Which?.

Which Witch is Which? is the thirteenth episode of the first season of Scooby-Doo, Where Are You!.


After coming home from a fishing trip, the gang run into a witch and a zombie who have been haunting the swamp and scaring everyone off.


Fred, Daphne, Velma, Shaggy and Scooby are returning from a failed fishing trip and take a shortcut through a dark, creepy swamp. They pull over to a man on the side of the road to ask for directions, but it appears the man is a zombie!

The gang speed away and find a house. Inside, is a man named Zeke who tells them that the zombie was conjured up by a witch that is supposed to live in the swamp with her magical powers. Shaggy and Scooby head to another local's house, the house of Zeb Perkins, to try to find clues. (Fred, Daphne and Velma stay to fix the mess Scooby made after a run-in with some jumping beans). They find a voodoo doll of Zeb in his bed and fearing the worst, they hurry back and tell the others.

They get in a boat and follow the witch and the zombie on another boat through the swamp until they reach the witch's shack. They enter and find voodoo dolls for the whole gang! Then, the witch arrives and warns them to leave and then with a poof of smoke, Daphne vanishes! But soon after, they realize she just fell through a trapdoor.

The rest of the gang follow footprints to a large river boat anchored at the shore. Resting on the shore is the witch and zombie's boat and they have been using a steel-tipped pole to move through the water. Why?

They enter the riverboat and they split up, leading Shaggy and Scooby to find the zombie, who chases them into the old saloon; Shaggy and Scooby manage to escape.

Velma and Fred find a secret room, with a winch, some power tools, and a sheet covered bundle inside. Thinking it's a ghost they pull off the sheet and find a bound and gagged Daphne, who they quickly free. The witch appears and chases the three down a coal chute.

Scooby and Shaggy encounter the witch and the zombie, trapping them and forcing them to jump off the side of the boat until they crash through the deck of the bottom floor into the room where Velma, Fred and Daphne are.

They find a motorboat and speed away. The witch appears and flies towards the gang, but it is just a rubber balloon. That's what made the "witch" fly. As they are driving, the throttle gets stuck and they can't stop. Scooby anchors the boat, but the anchor lifts up a robbed armored truck that had been sunk in the swamp. The mystery is starting to piece together.

They devise a trap to capture the witch and zombie. Shaggy and Scooby dress up in money sacks and then lure the witch and zombie to a tripwire and they promptly fall into a rolling cart and into the armored truck where Velma and Daphne close the doors. It starts to work but Scooby falls into the trap as well. They manage to hook him with a fishing rod and pull him out, just as the witch and zombie roll into the truck.

The zombie and witch are unmasked as Zeke and Zeb. They robbed an armored truck and sunk it in the swamp years before. Now, they couldn't remember where they sunk it, so they searched the swamps with that iron-tipped pole and dressed up as the witch and zombie to scare intruders away so that they could look for it.

Mystery Inc. go back on the road, and Scooby goes back to fishing in his bucket of water (with bait attached to his tail, instead of a proper fishing line). Fred tells him to give up, but low and behold, he pulls out a fish! The rest of the gang cheer and laugh at his achievement.


Main characters:

Supporting characters:


  • Witch (single appearance)(disguise)/
  • Zeb Perkins (single appearance)(no lines)
  • Zombie (single appearance)(no lines)(disguise)/
  • Zeke (single appearance)

Other characters:

  • Chipmunk (single appearance)(no lines)
  • Crocodile (single appearance)(no lines)



  • Rug
  • Metal-tipped pole
  • Winch
  • Jelly beans
  • Jumping beans
  • Scooby Snack
  • Scooby's bucket
  • Zombie's lantern
  • Zeb and Zeke's frog hunting tools
  • Witch's rattle
  • Flame
  • Tin can which fell on Scooby's head
  • Zeb Perkins's mailbox
  • Cobweb on the plate
  • Shaggy's coin
  • Voodoo doll of Zeb
  • Voodoo doll of Fred
  • Voodoo doll of Daphne
  • Voodoo doll of Velma
  • Voodoo doll of Shaggy
  • Needles in the voodoo dolls
  • Fork
  • Witch's stick
  • Deck box
  • Zombie's shoes
  • Poker cards
  • Money on the poker table
  • Lamp
  • Soap
  • Axe
  • Sheet over Daphne
  • Power tools
  • Cutting torch
  • Coal
  • The witch's broom
  • Purple sheet
  • Witch's balloon head
  • Throttle on the airboat
  • Anchor
  • Bags of money
  • Coins
  • Shaggy's fishing rod
  • Small smoke ball
  • Fish





Culprit Motive/reason
Zeke as the Zombie
Zeb as the Witch
They hijacked an armored car that had a lot of money and sunk it in the swamp years back. They used the witch and zombie disguises to keep people away from the swamp to find it.


Don Messick Scooby-Doo
Casey Kasem Shaggy Rogers
Frank Welker Fred Jones
Stefanianna Christopherson Daphne Blake
Nicole Jaffe Velma Dinkley
Jean Vander Pyl Witch
John Stephenson Sheriff

Full credits

The following credits are how they are seen on-screen (or as close as possible).



  • Disguises: Scooby and Shaggy as riverboat gamblers, Shaggy (and Scooby) as a witch decoy.
  • Scooby Snacks bribe: 1.
  • "Zoinks" count: 4.


Animation mistakes and/or technical glitches

  • The background seen through the Mystery Machine windows doesn't move, even when the van does.
  • When Shaggy asks for directions from the Zombie (before the former realises), he's the only one in the van.
  • When Scooby points out that he at from the jumping beans pot, both that pot and the jelly beans pot look like unmarked flower pots.
  • Shaggy's head sticks out the top of the other side of the Mystery Machine, when they are driving again, and discussing the voodoo doll of Zeb.
  • At first, the front door of Zeb's cabin is hanging open; it's closed when Shaggy gets there.
  • When Scooby is holding the voodoo doll of Shaggy, his paw is the same color as Shaggy's shirt.
  • When Velma explains to Shaggy that the shrunken Zeb was actually a voodoo doll that looks like him, the doll is wearing a fedora, but when Shaggy and Scooby first found it, it was wearing a blue cap.
  • When Scooby drops the anchor from the boat onto the armored truck, his collar is gold.

Inconsistencies/continuity errors and/or goofs/oddities

  • The door on the closet Shaggy and Scooby hide in opens first one way, then the opposite way.
  • Since Zeke and Zeb would be in hiding from the law, it's unknown if Zeke became the owner of the general store in that time, or simply occupied it once the all the townspeople were scared away. Although, the fact that Zeb had a mailbox with his name on it, would suggest the former.
  • The gang realize that Daphne fell through a trapdoor by the slide marks behind her footprints. When they go below and test the trapdoor the slide marks are perpendicular to the side on which the door opens. Also, in the wide shot when she first disappears, there is no rug visible, and she appears to be stood on the same wooden floor as the others.
  • In the chase that transpires after Velma and Fred discover Daphne and the villains' stash of tools, the balloon witch's mouth appears to move during her cackle. Both the mouth movements and the laugh are never explained, but it is possible that either Zeke or Zeb implemented a tape recorder and/or a mechanical piston into the false witch to result in either of these occurrences.
  • Although the throttle is stuck, the propeller stops when the anchor snags the sunken armored car.
  • Velma refers to Zeke as being the one who was the witch when it was Zeb who was actually wearing the costume.

In other languages

Language Name Meaning
Spanish (Latin America) Como pescar un Bruja How to Fish a Witch
Greek Ποιά Μάγισσα είναι Ποιά; Which Witch is Which?

Home media


Velma: I'd like to know what she and that zombie are up to.
Fred: Well, there's only one place to find the answer.
Shaggy: Like, in the phone book, I hope.
Fred: No, Shaggy, in the swamp.
(Shaggy and Scooby gulp)
Shaggy: I had to ask.

Witch: So, you dared enter the swamp, inspite of my warning signs.
Daphne: You shouldn't believe everything you read.


External links

Previous episode: Series: Next episode:
Scooby-Doo and a Mummy, Too Scooby-Doo, Where Are You!
Season 1
Go Away Ghost Ship
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