|This needs a stretch. (Feel free to remove when satisfied of completion.)|
A long-running theme of having the various incarnations of Velma Dinkley lose her glasses.
Velma is severely nearsighted, rendering her nearly blind without her glasses. When she loses them she typically stumbles around knocking things over, or crawls on the ground feeling for them with her hands. There are occasions when she has deliberately lost them, or had them taken from her.
She frequently exclaims "My glasses. I can't see a thing without my glasses!" (or a variation of it) when she loses them
Scooby-Doo, Where Are You!
- Main article(s): Scooby-Doo, Where Are You!
- What a Night for a Knight: Scooby warns her of the Black knight behind them. Scooby runs into her and then knocks Velma to the ground. In his run, he causes Velma to lose her glasses. Velma mistakes the Black Knight for Shaggy Rogers, and gives the latter cough syrup to help his voice.
- Decoy for a Dognapper: Bats took Velma's glasses off in the Indian village.
- Foul Play in Funland: Happens when she and Scooby take a ride in a runaway electric cart, set off by Shaggy.
- A Gaggle of Galloping Ghosts: She ducks when attacked by a vampire coming straight at them, causing her to crawl, bump her head against a table, and lose her glasses. She then goes through a secret door behind the fireplace while looking for them.
- Jeepers, It's the Creeper: Happens when the Shaggy and Scooby encounter the Creeper, by running into her whilst wearing the box of silverware on their bodies. Later, Velma dares to defy the monster into "hitting a girl with glasses". The Creeper snatches her glasses (instead of her losing them), which causes a disgusted Velma to kick him in the knee and take the glasses back. (Surprisingly, she was able to grab them/find them with ease.)
- That's Snow Ghost: Happens when Scooby-Doo and Velma (the latter chained to a wood log) are running away from the titular Snow Ghost. Scooby picks up her glasses (causing the girl to demand them back), to see that the creature has sent another log with dynamite strapped to it.
The New Scooby-Doo Movies
- Main article(s): The New Scooby-Doo Movies
- The Dynamic Scooby-Doo Affair: She was hit by the toy clown, and accidentally turns on a toy car while looking for her glasses.
The Scooby-Doo Show
- A Bum Steer for Scooby: While she looks for them, the gang encounter a skeleton. This causes Daphne to bump into Velma, knocking her glasses off her face.
Scooby-Doo and Scrappy-Doo (first series)
- Main article(s): Scooby-Doo and Scrappy-Doo (first series)
- She does not lose her glasses in this series.
A Pup Named Scooby-Doo
- A Bicycle Built for Boo!: During the dance/chase scene in the basement of the Furgeson Estate, she "skids out of control" and Scooby saves her from many dangerous obstacles.
What's New, Scooby-Doo?
- Main article(s): What's New, Scooby-Doo?
- It's Mean, It's Green, It's the Mystery Machine: While riding a scooter, her glasses fall off leading her to get down and search for them causing her to almost get hit by the possessed mystery machine.
- She Sees Sea Monsters by the Sea Shore: While underwater, a sea turtle knocks Velma's prescription goggles off. She asks Scooby to help her look. At this point Motoshondu hovers in front of Shaggy, Scooby, and Velma. As Scooby nervously passes them to her, Velma puts her glasses back on, looking the sea serpent right in the face.
- The Vampire Strikes Back: While attempting to catch the vampire, Shaggy and Scooby plow into her trying to catch a bat they believe is Fred.
Scooby-Doo! Mystery Incorporated
- Main article(s): Scooby-Doo! Mystery Incorporated
- All Fear the Freak: The Freak bumps into her knocking her glasses off to get the piece of the Planispheric Disk.
- Art of Darkness!: Randy Warsaw destroys them while making her into his new muse. However, Velma doesn't seem to mind and later even says that she should take them off more often because she looks hot blurry. This is also the longest period of time she has had them off.
- Theater of Doom: While researching Friar Serra she trips and loses them, meeting face to face with his mummy upon finding them. A chase occurs.
Be Cool, Scooby-Doo
- Main article(s): Be Cool, Scooby-Doo!
- Some Fred Time: An obsessed Fred "unmasks" Velma by taking her glasses as she flails around.
- Night of the Upsetting Shorts: Velma deliberately breaks her glasses, shouting "Not cool Jones", when she first sees Fred in his shorts. She almost breaks a second pair under the same circumstances.
Scooby-Doo And Guess Who?
- Main article(s): Scooby-Doo and Guess Who?
- Ollie Ollie In-Come Free!: She loses her glasses, knocking down a row of suits of armour.
- The Cursed Cabinet of Professor Madds Markson!: She pretends to lose her glasses in an attempt to trap the Madds Markson Monster in a storeroom. This is the first time Velma has faked losing her glasses.
- When Urkel-Bots Go Bad!: Velma loses them twice. The first when Urkel throws her glasses away to demonstrate the homing function he has added to them. The second is during the chase in the submarine.
- Now You Sia, Now You Don't!: She is not wearing them when woken by Shaggy and Scooby-Doo, and utters her usual line.
- Quit Clowning!: When abducted by Pazzo and locked in a sound-proof booth.
- What a Night, for a Dark Knight!: When trying to save Shaggy and Scooby-Doo from the Man-Bat.
- The Nightmare Ghost of Psychic U!: Velma keeps her glasses, but Whoopi Goldberg loses hers.
- The Sword, the Fox and the Scooby-Doo!: When Velma trips on a rock running from the monster, who also trips on it. She finds them after some fumbling.
- One Minute Mysteries!: Before she even notices she's lost them The Flash has replaced them on her nose.
- The Wedding Witch of Wainsly Hall!: They are dislodged when she runs into Jeff Foxworthy, but they don't quite fall off.
- The High School Wolfman's Musical Lament!: She doesn't actually lose them, but she sings about losing them.
- Space Station Scooby: She loses them in zero gravity when the Tardigrade Monster attacks from the air vent above. She grabs them as they float in front of her. We actually see the blurred scene through her eyes as she puts them back on.
Animated DTV films
- Scooby-Doo and the Witch's Ghost: When Shaggy and Scooby run into them, Velma and Ben Ravencroft both lose their glasses. However, they initially find and put on the wrong pair before handing them back.
- Scooby-Doo! and the Samurai Sword: Inside the Temple of 1000 Steps, when Shaggy and Scooby fall on top of Velma, she loses her glasses, and she says her usual line. The glasses end up on Shaggy, who exclaims "That's funny, I can't see a thing with your glasses".
- LEGO Scooby-Doo! Blowout Beach Bash: In the chase scene she trips and loses her glasses, quickly puts them back on and, seeing the pirate captain attempting to attack her, runs away.
- Scooby-Doo! and the Gourmet Ghost: When Velma and Daphne go searching for clues outside, Velma trips over a thick electrical cable causing her to stumble and lose her glasses. Luckily Daphne is there to give them back.
- Bravo Dooby-Doo: A spoof of this occurs, after Shaggy and Scooby accidentally knock Velma and Johnny Bravo over. As expected, Velma is crawling on the ground looking for her glasses saying "My glasses! I can't see without my glasses!" But Johnny Bravo is also doing the same, shielding his eyes with his hand and saying "My glasses! I can't be seen without my glasses!" as he tries to find his sunglasses. They both pick up each other's glasses and put them on. "Jinkies! Everything's dark! I've gone blind!" Velma cries out among noticing how dark it is wearing the sunglasses. So Johnny switches their glasses, and as Velma smiles at him, he firmly tells her "I'm only gonna say this once. Don't touch the glasses!"
- Scooby-Doo! Haunted Holidays: While searching for clues Shaggy and Scooby run into her knocking her glasses. After retrieving them she says "Now I wish I couldn't see at all" at the sight of the monster snowman.
- Scooby-Doo: Daphne proves she's not the only vulnerable one by snatching Velma's glasses from her face; in response, she immediately hits the ground, waving her arms around for them. A second time, is when the monster falls from the ceiling, she somehow loses them (not shown how) possibly by the crowd of people.
- Monsters Unleashed: She falls through a ship pipe and falls on the ground losing her glasses in the aftermath.
- Scooby-Doo! The Mystery Begins: Whilst the gang are being chased by the ghosts, she trips. She complains about Shaggy stepping on her glasses and breaking them.
- Scooby-Doo! Curse of the Lake Monster: They fell off in a restaurant while on a date with Shaggy.
- Scooby-Doo! Classic Creep Capers: Velma is captured and tied to a pole by a rope in the last room of the Prehistoric Wing and her glasses are taken away and left in the Tomb Room of the Egyptian Wing.
- Scooby-Doo! Night of 100 Frights: Velma is captured in a cage above the ground that Scooby breaks, causing her to fall and lose her glasses.
- Scooby-Doo! Mystery Mayhem: Velma explains to Shaggy and Scooby that she "was following a rather strange looking ghost and then tripped over a book and lost them".
- (Needs expanding)
- Main article(s): DC Comics
- Double Trouble: Velma tries this trick on her evil double, failing because the double's glasses are only for disguise purposes.
- Caves of Castle Finn: Velma has to grope for her glasses while a hairy monster is running around. She apparently lost them for a while as it's shown a few pages later they are found.
- Who's Who in Scooby-Doo: This story also features running twice past the same background. She trips and uses Shaggy's “shirt” to clean her glasses.
- Oh No, Not Again!: Uses the phrase "I can't find my glasses" by Velma as a punchline: the lost glasses are drinking glasses.
- I've Lost My Glasses: The gag is highlighted in a short puzzle story.
- A Wolf in Creep's Clothing: In a question and answer session at a convention, Velma is asked why she doesn't get contact lenses and solve the problem. She looks annoyed.
- Night of the Jinkies: She loses her glasses falling down a pit and gropes for them right before seeing the Jinkies.
- The Blind Leading the Blind: A short maze puzzle with a twist ending.
- Family Monster: Velma loses her glasses when she fails to unmask the Frankenstein Monster of Castle Von Dinkley, and this causes her to stumble into a secret laboratory where she finds a clue. This story has one blurred panel depicting things from Velma's point-of-view.
- Dog Eat Dog!: She gets thrown by Scrappy-Doo, causing her to lose them.