- This article is about the comic story. For the monster, see Fiery Hoo-Doo.
This needs a stretch. (Feel free to remove when satisfied of completion.) Needed: Synopsis. |
The Fiery Hoo-Doo is the first of two stories in Scooby Doo... Where Are You! #20, by Gold Key Comics. It was followed by Unlucky Luck.
Premise
A man invites the gang to his tropical island, and maroons them there overnight, promising to return to get them in the morning, if they survive the night.
Synopsis
Insert details here.
Characters
Main characters:
Supporting characters:
- Julius P. Perkins (only appearance)
Villains:
- Fiery Hoo-Doo (only appearance)(no lines)(puppet)
- Unnamed neighbor (only appearance)
Other characters:
- Boat driver (only appearance)(no lines)
- Shark (only appearance)(no lines)
- Owl (only appearance)(no lines)
- Bats (only appearance)(no lines)
- Crocodile (only appearance)(no lines)
Locations
- Unnamed tropical island
- Old abandoned fort
Objects
- Black cloth
- Cannonballs
- Fred's flashlight
- Shaggy's flashlight
- Velma's flashlight
- Fiery Hoo-Doo hand
- Air compressed capsule
- Fred's handkerchief
- Water skis
Vehicles
- Kaiser III
Suspects
Suspect | Motive/reason |
---|---|
Julius P. Perkins | As the man summoning the gang to his island, he could have had something to gain by scaring or harming them. |
Culprits
Culprit | Motive/reason |
---|---|
Unnamed neighbor controlling the Fiery Hoo-Doo skeleton prop | To buy the island cheap and expand his resort. |
Notes/trivia
- The Mystery Machine does not appear.
Miscellaneous
- Scooby Snacks bribe: 0.
- "Zoinks" count: 5.
Reprints
- Scooby-Doo! Classic Comics: Vol. 1 CD-Rom (Sep 2009)
Quotes
Shaggy: Zoinks! It's strictly Creepsville Manor if you ask me! |