Scoobypedia


Mystery 4: The Bradshaw Manor is the fourth and final level of the SNES version of Scooby-Doo Mystery.

Premise[]

The gang solves the mystery of a vampire haunting the Bradshaw Manor.

Synopsis[]

The gang drove to Bradshaw Manor since they were called by Daphne’s aunt Mabel the manor, is haunted by Count Bagosi who caused the owner, J.D. Morgan, who says the count is to blame for his business almost going broke. When they entered the manor, Count Bagosi appeared and told them he cursed this house and he’d curse them if they didn’t leave now. Shaggy and Scooby want to leave, but Fred says they can’t leave until they solve the mystery.

If the duo walks near Fred, he’ll tell them to help Velma while he’ll take a look around. Within the lounge, the duo can find, by Scooby sniffing, some banknote papers. In the nearby study, they can find a lantern.

If they give Velma the blank paper, it will cause Count Bagosi to appear and unlock a nearby door, and Velma orders Shaggy and Scooby to follow him. Within the newly unlocked dining room, the duo can find a moldy watermelon. In the kitchen past the fridge, the duo can find green printing dye by Scooby sniffing around.

If they give the green dye to Velma, it will trigger an encounter with Count Bagosi in the hallway, where he runs upstairs, prompting Fred to tell the duo to chase after him. In the upstairs bedroom, the duo can find some stage makeup by sniffing. In the upstairs attic storage room, the duo can find, by Scooby sniffing around, a rubber bat on a string.

If they show Velma the rubber bat and the makeup, she’ll hand them a key, which can unlock a door to a nearby hallway.

In the billiard room, the duo can find the count’s tuxedo.

If they show the tuxedo to Velma, she’ll ask them to help her open a stuck door after questioning why a vampire would need a spare tuxedo. They can open the door by pushing it.

In the hallway they now have access to, the duo can find a second watermelon.

If Scooby sniffs around the bathroom, the duo can find fake vampire teeth.

In the dimly lit bedroom, the duo can find a brown book.

In the next hallway, the duo can find some cheese.

In the study where they found the lantern, they can use the cheese to distract a rat so they can safely acquire a key, which can unlock a nearby door.

In the newly unlocked library, the duo can find a yellow book, a red book, and a blue book. If the duo stacks all the books they can easily reach the doorway to the dark cave.

In a dark cave, the duo can find some oil; there's also some oil they can find in the wine cellar.

In the tower room, the duo can find a printing plate by using Scooby's nose.

If they show the teeth and the plate to Velma, she’ll solve the case and tell them that Fred will know how to catch this greedy vampire. If they speak to Fred, he’ll have a plan to catch the vampire, but he’ll need the following to build a trap, a peg, a plank, and two barrels.

The peg can be found in the study, and a barrel can be found inside the wine cellar, the plank can be found in the attic.

If they give all the needed parts to Fred he’ll build his trap and tell Scooby and Shaggy to find the vampire. If they lure the vampire to the trap, Daphne will turn off the lights. When the lights turned back on Count Bagosiis tied up inside a barrel. They unmask Count Bagosi and reveal him to be J.D. Morgan. He admits it was him and his business partner since their business was doomed if they didn’t find money from somewhere it was doomed. So they began counterfeiting money using ghost stories to scare people away. After the case is solved Scooby and Shaggy decide to check out the refrigerator.

Characters[]

Main characters:

Supporting characters:

  • None

Villains

Other characters:

  • Aunt Mabel (mentioned)

Locations[]

Objects[]

  • Scooby Snacks
  • Paper
  • Lantern
  • Watermelon
  • Printing dye
  • Stage paint
  • Rubber bat
  • Red key
  • Tuxedo
  • False vampire teeth
  • Cheese
  • Brown book
  • Yellow book
  • Blue book
  • Red book
  • Printing plate
  • Peg
  • Barrels
  • Plank

Vehicles[]

Suspects[]

  • None

Culprits[]

Suspect Reason
J.D. Morgan as Count Bagosi

His partner

To protect his counterfeiting operation.

Notes/trivia[]

  • TBA