Scoobypedia

Mystery 3: The Spooky Swamp is the third level of the SNES version of Scooby-Doo Mystery.

Premise[]

The gang is on a fishing trip, but end up stopping by a swamp do to a dense fog and they encounter a Tar Monster haunting the place.

Synopsis[]

The gang drove to the lake on a fishing trip. Fred had some difficulty driving there due to the fog, but Velma quickly realized they had accidentally drove into a swamp. A tar monster slowly approached the van which Scooby spots and warns the rest of the gang. As soon as they saw it, they quickly drove off. Velma spotted an old man and wanted to see if he knew anything. He walks up and tells them if Dean Drabwell finds them, they’ll be in for it. When they ask who he is, Grumper explains that he owns most of the area aside from the swamp that he proudly proclaims he’ll never sell. When asked about the monster, he brushes the question off and tells them to get off his land. The gang quickly drove off and arrived at the ranch of Dean Drabwell and saw why he was so keen to buy Grumper’s land. Shaggy and Scooby decided to look for food instead.

If the duo walks forward, the tar monster appears and quickly vanishes; if they walk into the area where it was, they can find a pair of boots covered in tar. On top of the hotel, they can find a fan. Behind the fence, the duo can find a rin can. In the area where there’s a path blocked by leaves is a generator. If they give the fan and generator to Fred, he’ll get rid of the leaves, clearing the path. He tells them if they want to use the generator again, they’ll need more gas.

At the gas station, they can find a canister of gas if Scooby sniffs the area, and on top of the gas station, they can find a pile of tires the duo can use.

In the swamp, the duo can find a geological sample kit. At the end of the swamp, the duo can place down the tires so they can hop onto the tires so they can jump higher. On the tree tops the duo can find a stick as well as a lantern.

Deep within the swamp, Scooby can sniff and find the tar monster’s mask.

In the swamp, under a beehive, Scooby can sniff out a pair of boots. In the swamp, the duo can find a geological report on Grumper’s land.

On top of a house, after killing a jack-o-lantern, the duo can find a geological map.

In the basement, the duo can find a dirty boiler suit covered in tar. Outside of the cabin, past the dump, the duo can find some oil. In the cabin, the duo can find a pot filled with tar.

If they give Velma the sample kit, boots, geological map, geological report, the bucket full of tar, and the mask too, she figures out that Drabwell is behind this and figures out what really going on. If the duo now encounters Fred, he says they need to catch this crook, and he has a plan. The plan involves the fan, generator, and gas, and tells them to meet him on the plank bridge.

In the swamp, past the plank bridge, the duo can give Fred everything he needs for his trap. If they do this, he’ll tell him to lure the tar monster to him. If they do so, as soon as the tar monster walks by the fan, he’ll turn to stone and become tied up.

They unmask the tar monster to be Dean Drabwell, who did it because Grumper’s land was worth a fortune, and so he plotted to scare Grumper into selling his land to him while his wife, Nina Drabwell, dressed up as the zombie. He claims they were about to get Grumper’s signature if the gang didn’t put an end to their plans

Characters[]

Main characters:

Supporting characters:

Villains

  • Tar Monster (only appearance) (no lines) (Dean Drabwell's disguise)
  • Dean Drabwell (only appearance)
  • Zombie (only appearance) (no lines) (Nina Drabwell's disguise)
  • Nina Drabwell (mentioned)
  • Rat
  • Jack-o-lantern (only appearance)

Other characters:

  • None

Locations[]

Objects[]

  • Scooby Snacks
  • Boots
  • Tin can
  • Generator
  • Fan
  • Gas can
  • Tires
  • Geological sample kit
  • Stick
  • Lantern
  • Tar Monster mask
  • Geological map
  • Boiler suit
  • Pot filled with tar
  • Geological report

Vehicles[]

Suspects[]

Suspect Motive/reason
Grumper Warned the gang to leave.
Dean Drabwell Wanted Grumper's land.

Culprits[]

Suspect Reason
Dean Drabwell as the Tar Monster

Nina Drabwell as the Zombie

To force Grumper to sell his land.

Notes/trivia[]

  • TBA