Scoobypedia

Mastermind Unmasked! is the level in the main story of the video game, Scooby-Doo! Night of 100 Frights.

Premise[]

Through this level the player can enter Little Lab of Horrors!.

Synopsis[]

Part 1[]

You need 850 Scooby Snacks to enter this level.

This level contains 64 Scooby Snacks.

Shaggy is being held above a shark tank by a claw. Shaggy tells Scooby to use his legs to get to the nearby buttons. The first one gets rid of the shark and the second drain the water and the claw drops Shaggy. Once Scooby gets Shaggy out of the tank Shaggy leads Scooby to the door

Part 2[]

This level contains 0 Scooby Snacks.

Scooby sees Fred, Daphne, Velma, and Holly on the over side of the room. Shaggy complains about Scooby not noticing him comparing himself to chopped liver which causes them both to think about chopped liver. Fred tells Scooby to be careful around the vat since it's full of acid. Daphne says Scooby can do it. Fred says he has a plan. Scooby says he’s coming.

After some minor platforming, Scooby makes it to them.

Scooby Doo reaches the gang and Daphne pets him saying he did a good job. Daphne then questions why would someone need this much acid. Velma says the acid is used for edging and it was used to make Creeper lenses that were in her glasses. Fred theorizes that this must be part of Professor Alexander Graham’s top-secret invention. Velma then figures out Alexander was making super realistic holograms. Shaggy has no idea what a hologram is and Holly explains that their images are made out of solid light. Shaggy then figures out that's where all the monsters have been coming from. Fred then explains his plan to the gang but Scooby will need to keep the Mastermind distracted so it can work. Velma says that will be all the time they will need. Shaggy asks if he’s ready and Scooby says no and he’s not going anywhere. Velma asks if he’ll do it for a Scooby snack and Scooby says no. Velma offers a whole box of Scooby snacks and Scooby quickly agrees.

Scooby enters the room where the Mastermind is on a balcony with a control panel. The Mastermind is currently bragging about how it will all be his and his brilliant plan is working perfectly and all that remains is. But before he can finish talking he notices Scooby and says it’s impossible that somebody like him made it this far. Scooby says he doesn't know. The Mastermind says Scooby’s luck ends here as well as all nine of his lives. Scooby corrects saying that's cats and he’s not a cat. The Mastermind tells Scooby to shut up and salms his fist onto a button on his control board.

Boss fight:[]

Phase 1: By the Mastermin’s balcony there are two buttons surrounded by an electric felid. The Mastermind summons two Funland Robot and resummons them if they're defeated. If both are defeated the electric felid vanishes. Pressing these two buttons quickly enough and one of the three lights will move so it's facing the mastermind. Phase 2: The Mastermind summons two Funland robots and two Space Kook and resummons them if they're defeated. If both are defeated the electric felid vanishes. Pressing these two buttons quickly enough and one of the other three lights will move so it's facing the mastermind. Phase 3: The Mastermind summons three Funland robots and three Space Kooks and resummons them if they're defeated. If both are defeated the electric felid vanishes. Press these two buttons quickly enough and one of the other three lights will move. Pressing these two buttons quickly enough and the final light will move so it's facing the mastermind.

The gang quietly cheers and Fred seems very excited. The Mastermind is currently pressing buttons on the control panel but a flash of light appears before him summoning flying holograms of the gang. The Mastermind notices these holograms and they scream at him causing him to scream and jump down

Phase 4: The Mastermind summons two Funland robots and resummons them if they're defeated. The electric field will now randomly turn off and on. The Mastermind teleports to the ground and potions at Scooby before teleporting and attacking again. Green potions leave a green spill while flaming potions leave a fury explosion. Scooby needs to ground pound onto the mastermind’s head to stun him so he can ram into him knocking him back. If the Mastermind touches the electric field he’s defeated.Defeat: The Mastermind says “why that's positively shocking” before passing out.

Story Ending:[]

Mastermind is on the floor slamming his fist. But suddenly a giant tube sucks him up. The same giant tube seemly drops of the Mastermind by the foyer of the manor. The gang finds him. Fred says it's time to get to the bottom of this mystery and to see who the Mastermind really is. Before unmasking the Mastermind Shaggy says he knows who it is and claims it's the spooky Groundskeeper . The groundskeeper then walks in upset that Shaggy is accusing him since its always the groundskeeper and goes on a massive rant about how they always accuse the groundskeeper and how their bad detectives they might as well say the butler did it. After his rant Fred then unmasks the Mastermind who is really Professor Alexander Graham. Everyone seems shocked about this. Holly doesn’t believe it and Shaggy claims he knew it all along. Velma says this doesn't add up and somebody is playing a trick, before taking of her glasses and signing them on a nearby wall revealing it was a hologram. Behind this fake wall is Holly at a computer. Everyone is shocked again, Shaggy confused saying Holly’s right here but when he leans on the hologram version of her he falls right through the hologram copy. Velma explains that Holly is really the Mastermind. Fred explains that since Holly knew about all their past so only she knew enough about their old foes to make holograms of all of them. Velma says back at the lab she noticed that the Holly following them was really a hologram when she phased through a rail. Fred explains by setting up this hologram copy of herself she was able to gain an alibi. Daphne is confused about how Holly got Alexander here in the Mastermind’s costume. Alexander explains that Holly used his “Dress for supper, sucker upper”. He explains that he spends so much time in the lab he needed something to get him dressed quickly and to the front door within seconds. Velma and Fred figure out that Holly used it to get here ahead of them and switch places with her uncle who she already stuffed into the sucker. Shaggy then points out that Holly’s name sounds like hologram. Daphne asks why she did it and Holly explains that after the gang caught her uncle she would take credit for his hologram machine while he was in jail and make a fortune; Fred admits it was a good plan. While she’s explaining this Scooby messes with the hologram machine. Fred helps Alexander get up. Alexander thanks the gang saying he doesn’t know how to repay them. Shaggy attempts to steal some food but he quickly finds out their holograms made by Scooby Doo. Everyone then laughs at Scooby’s prank while Holly mopes.

Characters[]

Main characters:

Supporting characters:

Villains:

Other characters:

Locations[]

Objects[]

Suspects[]

Suspect Motive/reason
Professor Alexander Graham The Mastermind's use of his hologram machine right after his mysterious disappearance.
Groundskeeper He seemed odd and he shows up everywhere.
Holly Graham She knew all about the gang's past cases.

Culprits[]

Culprit Motive/reason
Holly Graham as the Mastermind. To sell her uncle's hologram machine in her name.

Cast[]

Frank Welker Fred Jones

Scott Innes

Shaggy Rogers
Scooby-Doo
Grey DeLisle Daphne Blake
Holly Graham
B.J. Ward Velma Dinkley
Don Knotts (actor) groundskeeper
Tim Conway Professor Alexander Graham
Tim Curry Mastermind