Scoobypedia
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Needed: Synopsis.

Ghosts in the Mystery Machine is the second of seven stories in Scooby-Doo! #125, by DC Comics.

Premise

Auto mechanics working on the Mystery Machine are shocked when it speaks to them.

Synopsis

Insert details here.

Characters

Main characters:

Supporting characters:

Villains:

  • None

Other characters:

  • James Bond (only time mentioned)
  • Batman (mentioned)
  • Pop Wheelz (only time mentioned)

Locations

Objects

Vehicles

Suspects

  • None

Culprits

Culprit Motive/reason
Shaggy, playing a prank along with Scooby-Doo To order extra upgrades they want using a concealed speaker in the Mystery Machine.

Notes/trivia

  • This was one of five of "Scooby's Mini-Mysteries" in Scooby-Doo #125.

Reprints

  • Scooby-Doo! Where Are You? #34 (June 2013).
  • Scooby-Doo! Where Are You? #68 (April 2016).

Cultural references

Coloring mistakes

  • None known.

Inconsistencies/continuity errors and/or continuity errors

  • None of the mechanics are that surprised by the Mystery Machine seemingly talking to them, maybe because they already imagine the cars talking to them anyway.

Quotes

Mystery Machine: Hello... Xavier... Do you want to play a game?
Xavier Wheelz: How'dya know my name?! I'm not into that War Games scene!

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