FANDOM


(Reprints)
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===Reprints===
 
===Reprints===
* [[Scooby-Doo! Where Are You? issue 34 (DC Comics)|''Scooby-Doo! Where Are You?'' #34]] (June 2013).
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* [[Scooby-Doo, Where Are You? (DC Comics) issue 34|''Scooby-Doo, Where Are You?'' #34]] (June 2013).
* [[Scooby-Doo! Where Are You? issue 68 (DC Comics)|''Scooby-Doo! Where Are You?'' #68]] (April 2016).
+
* [[Scooby-Doo! Where Are You? issue 68 (DC Comics)|''Scooby-Doo, Where Are You?'' #68]] (April 2016).
   
 
===Cultural references===
 
===Cultural references===

Revision as of 15:43, March 26, 2019

Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)
Needed: Synopsis.

Ghosts in the Mystery Machine is the second of seven stories in Scooby-Doo #125, by DC Comics.

Premise

Auto mechanics working on the Mystery Machine are shocked when it speaks to them.

Synopsis

Insert details here.

Characters

Main characters:

Supporting characters:

Villains:

  • None

Other characters:

Locations

Objects

Vehicles

Suspects

  • None

Culprits

Culprit Motive/reason
Shaggy, playing a prank along with Scooby-Doo To order extra upgrades they want using a concealed speaker in the Mystery Machine.

Notes/trivia

Reprints

Cultural references

Coloring mistakes

  • None known.

Inconsistencies/continuity errors and/or continuity errors

  • None of the mechanics are that surprised by the Mystery Machine seemingly talking to them, maybe because they already imagine the cars talking to them anyway.

Quotes

Mystery Machine: Hello... Xavier... Do you want to play a game?
Xavier Wheelz: How'dya know my name?! I'm not into that War Games scene!

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