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(Technically, there are no villains)
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{{Quotes
 
{{Quotes
 
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'''[[Mystery Machine]]''': Hello... Xavier... Do you want to play a '''game?'''
+
'''[[Mystery Machine]]''': Hello... Xavier... Do you want to play a '''game?'''<br>
 
'''[[Xavier Wheelz]]''': How'dya know my '''name?!''' I'm not into that '''War Games''' scene!
 
'''[[Xavier Wheelz]]''': How'dya know my '''name?!''' I'm not into that '''War Games''' scene!
 
}}
 
}}

Revision as of 15:22, April 17, 2016

Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)
Needed: Synopsis.

Ghosts in the Mystery Machine is the second of seven stories in Scooby-Doo! #125, by DC Comics.

Premise

Auto mechanics working on the Mystery Machine are shocked when it speaks to them.

Synopsis

Insert details here.

Characters

Main characters:

Supporting characters:

Villains:

  • None

Other characters:

  • Miscellanous mechanics (single appearance)(miscellaneous speaking)
  • Bond (only time mentioned)
  • Batman (mentioned)
  • Pop Wheelz (only time mentioned)

Locations

Objects

Vehicles

Suspects

  • None

Culprits

Culprit Motive/reason
Shaggy, playing a prank along with Scooby-Doo To order extra upgrades they want using a concealed speaker in the Mystery Machine.

Notes/trivia

Cultural references

Coloring mistakes

  • None known.

Inconsistencies/continuity errors and/or continuity errors

  • None of the mechanics are that surprised by the Mystery Machine seemingly talking to them, maybe because they already imagine the cars talking to them anyway.

Reprints

Quotes

Mystery Machine: Hello... Xavier... Do you want to play a game?
Xavier Wheelz: How'dya know my name?! I'm not into that War Games scene!

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