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Dig Those Crazy Ghosts is the third and last story in Scooby-Doo #103, by DC Comics.
Premise[]
Skeletal ghost pirates are haunting an excavation site.
Synopsis[]
Insert details here.
Characters[]
Main characters:
Supporting characters:
- Archaeologist leader (only appearance)
Villains:
- Connor Scott (only appearance)
- Ghost of Robert Gallows (only appearance)(archaeologist 2's disguise)
- Pirate ghost 1 (only appearance)(no lines)(Connor Scott's disguise)
- Pirate ghost 2 (only appearance)(no lines)(archaeologist 1's disguise)
- Archaeologist 1 (only appearance)(no lines)
- Archaeologist 2 (only appearance)
Other characters:
- Robert Gallows (mentioned)(deceased)
- Police officers (only appearance)(no lines)
Locations[]
- Mangrove Swamp
- Construction pit
- Local neighborhood
- Second archaeologist's house
Objects[]
- Robert Gallows Treasure
Vehicles[]
- Robert Gallows' ship (flashback only)
Suspects[]
| Suspect | Motive/reason |
|---|---|
| Connor Scott | Claimed he discovered what was down in the pit. |
| Archeologist 1 | He refused to come back and was watching the gang from his house. |
Culprits[]
| Culprit | Motive/reason |
|---|---|
| Connor Scott and two archaeologists as the pirate ghosts | To steal the pirate treasure. |
Notes/trivia[]
- TBA
Miscellaneous[]
- Disguises:
- Traps:
- Scooby Snacks bribe:
- "Ruh-roh" count:
- "Zoinks" count:
- "Jeepers" count:
- "Jinkies" count:
-
Coloring mistakes[]
- None known.
Inconsistencies/continuity errors and/or goofs/oddities[]
- None known.
Reception[]
Ray Tate for Comics Bulletin: The third story is a much trickier excavation into the fine art of detection. Artists Robert Pope and Scott McRae illustrate an evocative pirate flashback to shore up Rozum's excellent story that highlights Mystery Inc.'s experience with ghostly hokum.[1]
Quotes[]
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