Cyber Scooby is one of the main characters of Scooby-Doo and the Cyber Chase. He is the video game counterpart of the real Scooby-Doo created by Eric Staufer.
Physical appearance[]
Cyber Scooby is a Great Dane like his real-world counterpart, but he wears a red collar and his fur is a darker shade of brown.
Personality[]
Cyber Scooby is a food-loving dog. He's very mischievous often enjoying pulling tricks and messing with things. Despite being easily frightened cyber Scooby is noticeably braver than his real-world counterpart.
History[]
Scooby-Doo and the Cyber Chase[]
Cyber Scooby and the rest of the cyber gang refused to beat level 10 since they enjoyed the city setting and didn't want to replay the game. They were hanging out in the malt shop when the real Mystery Inc. hid in the Malt Shop from the Phantom Virus, he quickly bonded his real-world counterpart and joined in his scheme to steal the real and cyber Shaggy' fried. The real Scooby begged for some fries distracting the Shaggys while Cyber Scooby sneakily took the fries allowing the newly formed duo to eat all of the fires. When the Phantom Virus found the real gang at the malt shop they got into the cyber Mystery Machine and began driving to CyberLand so the real gang could grab the box of Scooby Snacks, located at the arcade, and beat the level.
However, once they arrived they encountered the Phantom Virus at a batting cage they tried to run but they were quickly cornered by the Jaguaro, Gator Ghoul, the Tar Monster, Old Iron Face, and the Creeper. After Velma and Fred accused them of being phonies the two Scoobys became confident and walked up to the Gator Ghoul and began trying to pull off his "mask" However their efforts proved fruitless as they discovered they found out that it was the real deal. They quickly ran past the Phantom Virus allowing everyone else to pass by however, the two dogs were quickly followed by Jaguaro. They eventually hid in a merry-go-round pretending to be a part of the ride but, they were soon found by Jaguaro once they both began sneezing. After a brief chase around the merry-go-round, they managed to get off the ride without the Jaguaro noticing. Cyber Scooby watched as Scooby messed with the ride speed until the ride went so fast that the Jaguaro flew into a nearby milk toss game. Soon after the Scoobys subdued the Jaguaro they were found by both the real and cyber Fred who were unknowingly being followed by the Gator Ghoul. The Gator Ghoul was quickly dealt with after it was tackled by the Shaggys running from the Tar Monster who everyone proceeded to run away from. Later the two Scoobys are enjoying a log flume ride but their quickly joined by the Jaguaro so they rapidly begin paddling away. However, the real Scooby notices the ride drops so they both jump off the ride leaving the Jaguaro behind.
They quickly rejoin everyone and they lovingly tackle into their respective Shaggys. After this, the real Shaggy pulls out a super magnet out of his pocket causing cyber Scooby and the rest of the cyber gang, to glitch out reminding the real gang of the Phantom Virus' weakness. They come up with a plan to stop the Phantom Virus but due to the plan's heavy use of the super magnet, they advise the cyber gang to stay behind. However, the cyber gang noticed things were going south for their real gang's plan is going south so they decide to go in to help however, monsters eventually return. They corner everyone besides cyber Scooby, who hid behind a token box and snuck into the arcade. He quickly went over to Fred and tried to help get him out of the wires wrapped around his body but it was no use. However, Fred quickly came up with a plan which cyber Scooby soon informed Scooby of. Cyber Scooby distracted the Phantom Virus while the real Scooby went towards the Scooby Snacks unnoticed. Cyber Scooby avoided his attacks however the Phantom Virus made two pinball machines come to life and wrap their wires around cyber Scooby; little did the Phantom Virus know it was too late since the real Scooby was able to grab the snacks unnoticed, despawning the levels monsters and destroying the Phantom Virus. After their victory, the Scoobys shared the level's box of Scooby Snacks and as the real gang left cyber Scooby along with the rest of the cyber gang waved their real-world counterparts goodbye. When Scooby-Doo booted up the game on Eric Staufer's laptop the entire cyber gang was there waving at them. The real Scooby messed around a bit on the computer and was able to feed his cyber double some Scooby Snacks.
Appearances[]
- DTV4. Scooby-Doo and the Cyber Chase
- Scooby-Doo and the Cyber Chase (novel based on the film)
- DTV5. Scooby-Doo! and the Legend of the Vampire (cameo)
Notes/trivia[]
- Most notably of the post-credit scenes where the characters break the fourth wall to talk about their favorite moments, cyber Scooby is brought into the real world for a reunion with the real Scooby.
- He is the only Cyber Gang member not to be based on an old style of their respective gang member (Although his collar color could be a reference to Shaggy's shirt in The 13 Ghosts of Scooby-Doo, Scooby-Doo Meets the Boo Brothers, Scooby-Doo and the Ghoul School, and Scooby-Doo and the Reluctant Werewolf.