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This article is about the Creeper from the Scooby-Doo, Where Are You! episode Jeepers, It's the Creeper​. For other incarnations, see Creeper (disambiguation).

The Creeper was the disguise of Mr. Carswell, a bank president.

Physical appearance

The Creeper was a costume resembling a green-skinned phantom/zombie with a hunchback posture, dark red hair, yellow eye sclera, and a somewhat lopsided face with prominent cheekbones and a long jawbone. He wore a dark green trench coat with matching dark green pants, a black inner shirt and black shoes.

Personality

He had a violent temper, as shown when he brutally beat up a bank guard. He also didn't appear to be very smart, as he fell for Scooby-Doo's incredibly obvious hen disguise. He was obsessed with the blank paper that the bank guard gave Mystery Inc. (because it was the only evidence that proved Carswell was secretly robbing the bank).

Powers and abilities

He could supposedly walk through walls, allowing him to rob the bank. In fact, the trick worked because Carswell was the bank president and had complete access. He also had immense strength as he easily felled a solid tree trunk and pushed it into the road as a roadblock, knocked the bank guard out with ease and ransacked his entire car without damaging it on the outside. He was also shown as a skilled horse rider during a chase scene with the gang.

History

Early life

Mr. Carswell used the disguise to cover up his bank robberies. Since he was the last person to leave the bank every day, he would simply rob the safe, then leave the bank normally. Then he would come back as the Creeper and made it look like he was the one committing the robberies, explaining the lack of any evidence of a break-in as the Creeper being capable of walking through walls. Unknown to Carswell, a bank guard would eventually install a concealed security camera that would take a picture of Carswell robbing the bank.[1]

Scooby-Doo, Where Are You!

Season two

Mr. Carswell unmasked.

When Carswell discovered the camera and that it took photographic evidence of him, he went after the guard to destroy the film before it could be developed. He succeeded in destroying the negatives, but the guard managed to keep a piece of paper that was evidence intact. This paper was given to Mystery Inc on their way to the school dance. The gang later explained what they found and learned to Carswell and, after they left, figured out what the paper was. He then dressed up as the Creeper and chased the gang in order to get the paper, but failed and was later captured, exposed, and arrested.[1]

Scooby-Doo and the Cyber Chase

When Mystery Inc. made it to level 10, the last level of the Scooby-Doo and the Cyber Chase video game, the Creeper was one of the classic monsters, along with the Jaguaro, Old Iron Face, Gator Ghoul and the Tar Monster. As with the other monsters, it chased after one of the Mystery Gang members and their virtual counterparts. In its case, it hunted the two Daphnes, It was defeated when Scooby-Doo reached the box of Scooby Snacks, which brought an end to the level, or in this case, the entire game.[2]

Scooby-Doo (DC Comics)

Insert details here. (Big House Brouhaha)

Scooby-Doo Mystery Incorporated

The Creeper was recalled on The Legend Of Alice May.

Scooby-Doo and Guess Who?

Season one

After Fred, Daphne, and Velma told Flash to stop solving mysteries using his super speed and told him to join them at a normal pace, Shaggy and Scooby tried to outvote the gang, but it didn't work. After Daphne told Flash that they'll turn around, see the Creeper, and they'll all scream in alarm, the Creeper runs and screams, "Paper!" After the gang was terrified of the Creeper, Flash ran to tie up the Creeper, but the gang stopped him. Then, Flash untied him and said, "Sorry there, buddy. We're doing this one old-school." Flash asked them about what should they do next. Fred said that they run. Then, the gang hid in hay until Flash accidentally speeded through the hay, causing the Creeper to catch them. After that, they ran in the barn with the Creeper on their trail. Next, they hid in the old, abandoned house and Flash said, "That's it? We just lock the monster guy outside?" Shaggy and Scooby said no and the monster is always behind them. Then, Flash said, " Behind us? How is that even possible? After that, Scooby reminded him that it is and the Creeper was right behind Flash. During the chase scene, Flash noticed that the Creeper was falling behind, so he lifts him up before telling him to keep up. Then, they start the chase sequence all around the house with it being stopped by the gang (and the Creeper) looking at Flash running around the house with his super speed. After Shaggy, Scooby, and Flash get inside, Shaggy told Scooby to throw the key outside the window and their celebration was about to get premature because the Creeper was behind them. After Shaggy realizes the door was locked, he told Scooby to go get the key and when Scooby got the key, he went in the door to give Shaggy the key and he unlocked it. Flash was about to say something, but he said never mind to Scooby. After the Creeper announced himself by saying, "Paper!," Shaggy, Scooby, and Flash ran out and closed the door on the Creeper. Then, they find Fred, Daphne, and Velma hiding in a haystack, and when Flash said that they sure spend a lot of time in haystacks, Fred grabbed Flash and told him, We're hiding. It's all part of the trap." After Daphne told the rest of the gang about the trap, Flash said, "Yeah. Right. This is gonna work." After Velma said that all they need is the bait, Shaggy and Scooby were confused, but they went along with it. So they stand at the entrance of the barn waiting for the Creeper to show up and Shaggy said that they're all alone and helpless in the dark, and also said that they're bait. The Creeper comes out of the house, ready to scare Shaggy and Scooby before he realizes that he's caught in a trap by Fred.

Appearances

Notes/trivia

  • The Creeper vaguely resembles Frankenstein's Monster but is likely based on Universal Studios' own "Creeper" from the 1946 film The House of Horrors who was portrayed by Rondo Hatton, with Scooby Doo's Creeper seemingly being a caricature of Rondo in terms of hand size and facial features.
  • The only words he says are "Paper", regarding the paper the bank guard gives the gang in Jeepers, It's the Creeper, and "No!" as he is about to be unmasked. The word "Paper" is frequently misheard as him screaming his own name. This misconception has carried over into official Scooby-Doo media such as the DTV Scooby-Doo and the Cyber Chase and a State Farm commercial.
  • The world's first computer virus, The Creeper, was named after the Creeper in 1971 (one year after the episode had aired).[3]
  • In the DTV Scooby-Doo! and the Goblin King, a real monster resembling the Creeper was among the other real monsters seen in the monster bar.
  • The Creeper appears in the deleted animated opening credits sequence for the 2002 live-action Scooby-Doo: The Movie.
  • The Creeper appeared as a cameo in the Duck Dodgers episode Surf the Stars, along with other villains.
  • The Creeper also appeared in Scooby-Doo 2: Monsters Unleashed. He was a statue that Shaggy and Scooby were hiding in while Velma, Daphne, and Fred were planning to trap the Pterodactyl Ghost.
  • The Creeper was recalled by Daphne when the gang find a fake crypt with Carlswell's name on it. Along with the Creeper's Mask.

Gallery

References

  1. 1.0 1.1 Jeepers, It's the Creeper, season 2, episode 4.
  2. Scooby-Doo and the Cyber Chase, direct-to-video film 4.
  3. Matthews, Tim (March 5, 2019). "Creeper: The World’s First Computer Virus". Exabeam. Retrieved March 13, 2020.
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