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{{DISPLAYTITLE:The Black Knight's Ghost (''What a Night for a Knight'')}}
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{{DISPLAYTITLE:Black Knight (''What a Night for a Knight'')}}
:''This article is about the original animated incarnation from ''[[Scooby-Doo, Where Are You!]]''. For other incarnations, see [[Black Knight (disambiguation)]].''
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:''This article is about the character from the ''[[Scooby-Doo, Where Are You!]]'' episode {{WAY101}}. For other uses, see [[Black Knight (disambiguation)]].''
{{Expansion|<br />* Personality.<br />* Gold Key adaptation.}}
 
 
{{Monster Infobox
 
{{Monster Infobox
 
| image= Black_Knight_(What_a_Night_for_a_Knight).png
 
| image= Black_Knight_(What_a_Night_for_a_Knight).png
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| actor= [[John Stephenson]]
 
| actor= [[John Stephenson]]
 
}}
 
}}
The '''Black Knight''' was a suit of black armour used as a disguise for '''[[Mr. Wickles]]'''. It haunted the [[County Museum (What a Night for a Knight)|County Museum]].
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The '''Black Knight''' was the disguise of '''[[Mr. Wickles]]''', used to scare visitors away from the [[County Museum (What a Night for a Knight)|County Museum]] during his art forgery scheme.
   
 
==Physical appearance==
 
==Physical appearance==
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==Personality==
 
==Personality==
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The Black Knight sought to terrorize anyone it encountered.
''Insert details here.''
 
   
 
==Powers and abilities==
 
==Powers and abilities==
It only comes alive on nights when the Moon is full. He was also pretty strong and very agile considering suits of armor can greatly reduce a person's ability to run, for example.
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It only comes alive on nights when the [[Moon]] is full. He was also pretty strong and very agile, considering suits of armor can greatly reduce a person's mobility and speed, for example.
   
 
==History==
 
==History==
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====Season one====
 
====Season one====
 
[[File:Mr._Wickles_unmasked.png|thumb|[[Mr. Wickles]] unmasked.]]
 
[[File:Mr._Wickles_unmasked.png|thumb|[[Mr. Wickles]] unmasked.]]
[[Shaggy Rogers]] and [[Scooby-Doo]] found a mysterious black knightbelonging to a [[Professor Hyde White]] that was nowhere to be found. [[Fred Jones|Fred]], [[Daphne Blake|Daphne]], [[Velma Dinkley|Velma]], Shaggy and Scooby returned the black knight to the museum. When there, they discovered that Hyde White had no longer left the Knight, but was missing, and the knight had come to life. [[Mystery Inc.]] managed to trap the Black Knight and revealed that it was [[Mr. Wickles]].<ref>{{SDWAY}}: {{WAY101}}</ref>
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[[Shaggy Rogers|Shaggy]] and [[Scooby-Doo]] found an abandoned truck with a mysterious suit of armor inside and contacted [[Fred Jones|Fred]], [[Daphne Blake|Daphne]], and [[Velma Dinkley|Velma]] for help. [[Mystery Inc.|The gang]] determined that the armor had been in the care of a [[Professor Hyde White]] and was being transported to the [[County Museum (What a Night for a Knight)|County Museum]].
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After taking the truck and the armor to the museum, they learned that the armor was that of the legendary Black Knight and was supposedly haunted by his ghost. [[Mr. Wickles]], the museum curator, was concerned that the legends of the Black Knight were true and that Hyde White was its latest victim. After investigating, the gang trapped the Knight and revealed that it was Mr. Wickles, who was using the disguise to scare people away while he swapped the museum's paintings with forgeries and selling the real paintings for profit.<ref>{{SDWAY}}: {{WAY101}}, [[Scooby-Doo, Where Are You! season 1|season 1]], episode 1.</ref>
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===''Scooby-Doo, Where Are You?'' (DC Comics)===
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The gang's exploits in solving the case had been put into a newspaper, which [[Shaggy Rogers/biographical account of comic appearances|Shaggy]] found while rummaging through boxes in his garage.<ref>''[[Scooby-Doo, Where Are You? (DC Comics)|SDWAY]]'' ([[DC Comics]]): ''[[Tiki Taboo Trouble]]'', [[Scooby-Doo, Where Are You? (DC Comics) issue 48|issue 48]].</ref>
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===''Scooby-Doo! and the Curse of the 13th Ghost''===
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The gang had apparently been given it as a keepsake, but when they were forbade to pursue anymore mysteries after nabbing the [[Farmer Morgan|wrong guy]], this necessitated to remove all trace of their past mysteries, which included having a garage sale of selling off the Black Knight suit along with other mementos.<ref>{{DTV29}}, direct-to-video film 29.</ref>
   
 
==Appearances==
 
==Appearances==
 
* ''[[Scooby-Doo, Where Are You!]]''
 
* ''[[Scooby-Doo, Where Are You!]]''
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** 101. {{WAY101}} <sup>(no lines)</sup>
** 101. ''[[What a Night for a Knight]]''
 
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* ''[[Scooby Doo... Where Are You! (Gold Key Comics)|Scooby Doo... Where Are You!]]'' ([[Gold Key Comics]])
 
 
** #1(a). ''[[What a Night for a Knight (disambiguation)|What a Night for a Knight]]'' <sup>(no lines)</sup>
==Other versions==
 
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* ''[[Scooby-Doo, Where Are You? (DC Comics)|Scooby-Doo, Where Are You?]]'' ([[DC Comics]])
===Gold Key Comics adaptation===
 
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** #48(a). ''[[Tiki Taboo Trouble]]'' <sup>(photograph)</sup>
[[File:Black_Knight_(Gold_Key).png|thumb|]]
 
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* DTV29. {{DTV29}} <sup>(statue)</sup>
''Insert details here.'' (''[[What A Night For A Knight (Gold Key Comics)|What A Night For A Knight]]'')
 
   
 
==Notes/trivia==
 
==Notes/trivia==
* By default, the Black Knight was the first monster in ''Scooby'' history. In ''[[Scooby-Doo 2: Monsters Unleashed]]'', it was retconned as [[Mystery Incorporated (theatrical films)|Mystery Inc.]]'s first case.
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* By default, the Black Knight was the first monster in ''Scooby'' history. In [[DC Comics]]' ''[[Scooby-Doo, Where Are You? (DC Comics)|Scooby-Doo, Where Are You?]]'' story ''[[Tiki Taboo Trouble]]'', it was retconned as the first case of [[Mystery Inc.]], as it was for {{SD2MU}} continuity.
* In a crossover in the ''[[Batman]]: The Brave and the Bold'' episode, ''[[Bat-Mite Presents: Batman's Strangest Cases!]]'', the costume is seen along with those of other classic ''Scooby-Doo'' villains.
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* In a crossover in the ''Batman: The Brave and the Bold'' episode ''[[Bat-Mite Presents: Batman's Strangest Cases!]]'', the costume is seen along with those of other classic ''Scooby-Doo'' villains.
* It is in the comic-book style opening credits of ''[[Scooby-Doo! Mask of the Blue Falcon]]''.
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* It is in the comic-book style opening credits of the DTV {{DTV19}}.
   
 
==References==
 
==References==
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{{DEFAULTSORT:{{PAGENAME}}}}
 
{{DEFAULTSORT:{{PAGENAME}}}}
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[[Category:Batman: The Brave and the Bold characters]]
 
[[Category:Disguises]]
 
[[Category:Disguises]]
 
[[Category:Ghosts and ghouls]]
 
[[Category:Ghosts and ghouls]]
[[Category:Gold Key Comics characters]]
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[[Category:Non-speaking characters]]
[[Category:Gold Key Comics monsters]]
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[[Category:Scooby-Doo! and the Curse of the 13th Ghost objects]]
[[Category:Gold Key Comics villains]]
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[[Category:Scooby Doo... Where Are You! (Gold Key Comics) characters]]
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[[Category:Scooby Doo... Where Are You! (Gold Key Comics) monsters]]
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[[Category:Scooby Doo... Where Are You! (Gold Key Comics) villains]]
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[[Category:Scooby-Doo, Where Are You? (DC Comics) characters]]
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[[Category:Scooby-Doo, Where Are You? (DC Comics) monsters]]
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[[Category:Scooby-Doo, Where Are You? (DC Comics) villains]]
 
[[Category:Scooby-Doo, Where Are You! season 1 characters]]
 
[[Category:Scooby-Doo, Where Are You! season 1 characters]]
 
[[Category:Scooby-Doo, Where Are You! season 1 monsters]]
 
[[Category:Scooby-Doo, Where Are You! season 1 monsters]]

Revision as of 13:05, 1 December 2019

This article is about the character from the Scooby-Doo, Where Are You! episode What a Night for a Knight. For other uses, see Black Knight (disambiguation).

The Black Knight was the disguise of Mr. Wickles, used to scare visitors away from the County Museum during his art forgery scheme.

Physical appearance

A traditional English large, black, suit of armour with red feathers on its helmet. While believed to be empty, it had yellow eyes glowing from within its visor.

Personality

The Black Knight sought to terrorize anyone it encountered.

Powers and abilities

It only comes alive on nights when the Moon is full. He was also pretty strong and very agile, considering suits of armor can greatly reduce a person's mobility and speed, for example.

History

Scooby-Doo, Where Are You!

Season one

Mr

Mr. Wickles unmasked.

Shaggy and Scooby-Doo found an abandoned truck with a mysterious suit of armor inside and contacted Fred, Daphne, and Velma for help. The gang determined that the armor had been in the care of a Professor Hyde White and was being transported to the County Museum.

After taking the truck and the armor to the museum, they learned that the armor was that of the legendary Black Knight and was supposedly haunted by his ghost. Mr. Wickles, the museum curator, was concerned that the legends of the Black Knight were true and that Hyde White was its latest victim. After investigating, the gang trapped the Knight and revealed that it was Mr. Wickles, who was using the disguise to scare people away while he swapped the museum's paintings with forgeries and selling the real paintings for profit.[1]

Scooby-Doo, Where Are You? (DC Comics)

The gang's exploits in solving the case had been put into a newspaper, which Shaggy found while rummaging through boxes in his garage.[2]

Scooby-Doo! and the Curse of the 13th Ghost

The gang had apparently been given it as a keepsake, but when they were forbade to pursue anymore mysteries after nabbing the wrong guy, this necessitated to remove all trace of their past mysteries, which included having a garage sale of selling off the Black Knight suit along with other mementos.[3]

Appearances

Notes/trivia

References