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When there, they discovered that Hyde White had no longer left the Knight, but was missing, and the knight had come to life. [[Mystery Inc.]] managed to trap the Black Knight and revealed that it was [[Mr. Wickles]], who was using the disguise to scare people away while he swapped the museum's paintings with forgeries and selling the real paintings for profit.
 
When there, they discovered that Hyde White had no longer left the Knight, but was missing, and the knight had come to life. [[Mystery Inc.]] managed to trap the Black Knight and revealed that it was [[Mr. Wickles]], who was using the disguise to scare people away while he swapped the museum's paintings with forgeries and selling the real paintings for profit.
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===''[[Scooby-Doo! Classic Creep Capers]] ''===
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The Black Knight's episode, ''[[What a Night for a Knight]]'', is the 1st level of the game. Wickles' position and motive (art swindling) remain the same, but as part of [[Rex Necros]]' criminal organization. 
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===''[[Scooby-Doo! Unmasked]] ''===
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The Black Knight is an animatronic enemy in the Medieval part of the game. 
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===''[[Scooby-Doo! Night of 100 Frights]] ''===
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The Black Knight is the 1st boss of the game. Appearing on the roof of [[Mystic Manor]] with the[[Witch (Which Witch is Which?)| Witch]] at his side, [[Scooby-Doo]] battles them to rescue [[Velma Dinkley|Velma]], by electrocuting him 4 times. 
   
 
===''Scooby-Doo! and the Curse of the 13th Ghost''===
 
===''Scooby-Doo! and the Curse of the 13th Ghost''===

Revision as of 00:12, 18 September 2019

Expansion This needs a stretch. (Feel free to remove when satisfied of completion.)
Needed:
* Personality.
* Apocryphal is incomplete.


This article is about the original animated incarnation from Scooby-Doo, Where Are You! For other incarnations, see Black Knight (disambiguation).

The Black Knight was the disguise of Mr. Wickles, used to scare visitors away from the County Museum during his art forgery scheme.

Physical appearance

A traditional English large, black, suit of armour with red feathers on its helmet. While believed to be empty, it had yellow eyes glowing from within its visor.

Personality

Insert details here.

Powers and abilities

It only comes alive on nights when the Moon is full. He was also pretty strong and very agile, considering suits of armor can greatly reduce a person's mobility and speed, for example.

History

Scooby-Doo, Where Are You!

Season one

Mr

Mr. Wickles unmasked.

Shaggy Rogers and Scooby-Doo found a mysterious black knight belonging to a Professor Hyde White that was nowhere to be found. Fred Jones, Daphne Blake, Velma Dinkley, Shaggy and Scooby returned the black knight to the museum.

When there, they discovered that Hyde White had no longer left the Knight, but was missing, and the knight had come to life. Mystery Inc. managed to trap the Black Knight and revealed that it was Mr. Wickles, who was using the disguise to scare people away while he swapped the museum's paintings with forgeries and selling the real paintings for profit.

Scooby-Doo! Classic Creep Capers

The Black Knight's episode, What a Night for a Knight, is the 1st level of the game. Wickles' position and motive (art swindling) remain the same, but as part of Rex Necros' criminal organization. 

Scooby-Doo! Unmasked

The Black Knight is an animatronic enemy in the Medieval part of the game. 

Scooby-Doo! Night of 100 Frights

The Black Knight is the 1st boss of the game. Appearing on the roof of Mystic Manor with the Witch at his side, Scooby-Doo battles them to rescue Velma, by electrocuting him 4 times. 

Scooby-Doo! and the Curse of the 13th Ghost

The gang had apparently been given it as a keepsake, but when they were forbade to pursue anymore mysteries after nabbing the wrong guy, this necessitated to remove all trace of their past mysteries, which included having a garage sale of selling off the Black Knight suit along with other mementos.[1]

Appearances

Apocryphal

Scooby Doo... Where Are You! (Gold Key Comics)

Black Knight (Gold Key)

Insert details here. (What a for a Night Knight)

Scooby-Doo, Where Are You? (DC Comics)

The gang's exploits in solving the case had been put into a newspaper, which Shaggy found while rummaging through boxes in his garage.[2]

Notes/trivia

References