A Dark and Stormy Knight! is a level in the video game, Scooby-Doo! Night of 100 Frights.
Premise[]
Through this level the player can enter Cower in the Tower!/Panic in the Attic!.
Synopsis[]
Part 1[]
This level contains 120 Scooby Snacks.
A standard platforming level.
Part 2[]
This level contains 120 Scooby Snacks.
Shaggy is being chased by a Ghost of Geronimo. After the Ghost of Geronimo is defeated Shaggy tells Scooby he thinks something scary is behind a nearby door and Scooby should save his progress if he gets a chance. Shaggy then helps Scooby get closer to that very door. After Scooby pushes a button a Witch kidnaps Shaggy and drops him into a chimney. Shaggy will now randomly jump out of nearby chimneys inorder to give Scooby a boost.
Part 3[]
This level contains 0 Scooby Snacks
Scooby is looking around the rooftops when all of a sudden the Mastermind appears behind him. The Mastermind introduces himself to Scooby and he confesses to both making Alexander Graham disappear and he’s the one who brought back all of Scooby’s old foes. Scooby asks why he did all of this and the Mastermind tells him that's a mystery he will never solve. The mastermind then confesses to kidnapping all of Scooby's friends. Scooby then sees Velma locked up in a wooden cage. The Mastermind then asks if Scooby "remembers this foe, the Black Knight!" before vanishing. Scooby tells Velma that the Mastermind disappear however Velma then tells him to watch out for the Black Knight, whos currently standing on a balcony.
Boss fight:[]
Arena: A mostly flat rooftop with a balcony, with a fence, that has four buttions on the buttom of it. There's a water puddle on both sides of a button.
Phase 1: A witch will attack Scooby while the Black Knight walks around the balcony occasionally stopping in areas in between buttons. There's also a lighting cloud that zaps puddles while moving back and forth. If Scooby presses the button while the Black Knight is above it, a bolt of lightning strikes the Black Knight damging him however, that button will then break. Phase 2: The Black Knight moves slightly faster. The Black Knight will now throw battle axes at Scooby while stopping, when these axes hit the ground they zap electricity around them. Phase 3: The Black Knight moves slightly faster. The Black Knight now throws two battle axes at the same time instead of one, when these axes hit the ground they zap electricity around them. Phase 4: The Black Knight moves slightly faster. The Black Knight now throws three battle axes at the same time instead of one, when these axes hit the ground they zap electricity around them. Defeat: The Black Knight and the witch die, and the lighting cloud vanishes. Velma’s cage is moved closer to the door.
Scooby jumps on top of the cage causing it to fall down. The crash causes Velma to lose her glasses. Velma asks Scooby to find her glasses before noting something strange is going on since they already solved the mystery of the Black Knight. Velma asks Scooby if he found any clues and Scooby tells her about the groundkeeper and the various monsters and ghosts he saw. Velma reminds him that monsters and ghosts aren’t real just like the first Black Knight. She finds her glasses but the lenses were knocked out. Scooby finds some lenses and gives them to Velma, and she thanks him before putting her glasses on. Velma then begins seeing seemly invisible Creepers everywhere. Velma clumsy runs away. A TV rises from a box full of galoshes. The TV plays a recording of Alexander saying you found one of my amazing inventions. He says inside this box you can find his anti-stick galoshes and explains you can walk across any sticky surface and not get stuck and their banana flavored. Alexander then licks one of the galoshes and says banana is his favorite flavor. Scooby then puts on the galoshes.
Characters[]
Main characters:
Villains:
Other characters:
Locations[]
- Spookvile
- Mystic Manor
Objects[]
- Scooby Snacks
- Galoshes
Cast[]
Scott Innes | Shaggy Rogers Scooby-Doo |
---|---|
B.J. Ward | Velma Dinkley |
Tim Curry | Mastermind |