Where There's a Will, There's a Wraith

Where There's a Will, There's a Wraith is the thirteenth episode of Be Cool, Scooby-Doo!.

Premise
Scooby gets an inheritance from a rich man he once saved. But, to collect on it, the gang spend a night in a creepy mansion with the rich man's strange relatives and a spooky phantom.

Synopsis
Insert details here.

Characters
Main characters:
 * Mystery Inc.
 * Scooby-Doo
 * Shaggy Rogers
 * Fred Jones
 * Daphne Blake
 * Velma Dinkley

Supporting characters:
 * Casper Cosgood
 * Kenneth Lutz

Villains:
 * Phantoms /
 * Ruby Lutz
 * Trudy Lutz

Other characters:
 * Cal Lutz
 * William Lutz

Locations

 * Lutz Manor
 * Hotel

Objects

 * Colonel Jerky
 * Daphne's orthodontic headgear
 * Daphne's teddy bear
 * Flashlights
 * Bath salt
 * Barrels

Vehicles

 * Cal Lutz's car
 * The Mystery Machine
 * Truck

Notes/trivia

 * This episode is a reimagining of the Scooby-Doo, Where Are You! episode, A Night of Fright is No Delight.
 * Daphne is revealed to wear orthodontic headgear at night.
 * The gang jumping on Velma is a callback to the original series, where that incarnation of the gang would sometimes jump onto Velma after being scared, and have her carry them away. The only difference is this time she questions the asburdity of it, since she's the smallest out of them. They also get used to it and expect it, and in the end, she found it fairly natural to do.

Miscellaneous

 * Disguises: None.
 * Recurring gag: Velma to take them away to safety.
 * Daphneism: Turning the mystery into a slumper party.

Cultural references

 * The movie Daphne was acting out, is Star Wars (which stars Mark Hamill).

Animation mistakes and/or technical glitches

 * None known.

Inconsistencies/continuity errors and/or goofs/oddities

 * At various points, Daphne's teddy bear disappears and reappears; in the final scene it's gone.