John Simms's henchman

John Simms's henchman operated the Mano Tiki Tia robot and also was the Witch Doctor when he had to be.

Physical appearance
He is a Caucasian male with light brown hair. He wears a light blue shirt and blue pants.

Personality
He was obedient in carrying out Simms's orders. He was silent when caught, but that could've been from being dazed and/or exhausted from being inside Mano Tiki Tia while it tipped over after falling into the trap pit.

Season two
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Appearances

 * Scooby-Doo, Where Are You!
 * 206. A Tiki Scare is No Fair (no lines)

Notes/trivia

 * The henchman as the Witch Doctor should've made it clearer to which village was to be stayed away from because it's not the village Scooby and Shaggy had the luau on, it was the one with the secret underwater cavern. This perhaps is due to the writing, but an in-universe explanation could be the mistake of the henchman himself.
 * The henchman seems to pop out Mano Tiki Tia, despite the fact it looked perfectly intact, which itself would seem impossible to happen. One reason could be he stuck out due to being dazed and/or exhausted from Mano Tiki Tia tipping over and falling into the pit.